Exporting your mesh
Once everything is set up, export the scene by pressing:
Export FBX And Run Importer
This will export the scene and automatically launch the Havok Filter Manager with your data loaded.
For the specific setup required, you can get it from here.
Once the setup is loaded, the configuration will change, and you should see the following options:
- Create Tangents
- Create Skeleton
- Create Cloth Collidables
- Setup Cloth
- Execute Cloth Setup (Ds3)
- Prune Types
- Write to Platform

Step-by-step Setup
-
Choose
Setup ClothIn the new window on the right, clickLaunch Cloth Setup Tool. Ensure thatCloth Setup Tool Modeis set toStandalone.Modaltechnically works but is not recommended. -
Cloth Setup Tool When the Cloth Setup Tool opens, you will see an empty cloth entity. You can delete this entity. Next, click on the
Scripttab at the top, and selectWizard Browser.... This will pop up a window with different cloth simulation types. While you can create most of them manually, this guide will cover only the following types: - Thick Single Mesh
- Two Mesh Simulation

