blender-fbximporter
This addon is designed for creating Havok clothing data and simplifies the process of converting FBX scene files into Havok-compatible .hkt files.
It makes it easier to set up clothing physics by providing an interface for exporting vertex sets, vertex groups (Float/Distance/Angle groups), collidable objects, and more. These can then be used in Havok's Filter Manager for further configuration and cloth simulation.
Games where this tool is known to work are: - Elden Ring - Elden Ring Nightreign - Dark Souls 3 - Bloodborne
Note
Dark Souls II (SOTFS) and Sekiro may also work, but there are no confirmed working examples yet.
Overview
- Start Here!
- Setup
- HowTo
- Prepare your Armature
- Setup your simulation mesh
- Import your scene into Havok
- Configure the cloth simulation
- Export Simulation Results
- Troubleshooting
Video Guides
Currently there is only a quick workflow showing how to get a scene opened in filter manager. For further setup I reccomend watching the 3ds max guide. For the 3ds Max users, just skip the setup part and follow the steps from the second video instead.